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- How to respawn in beamng.drive update#
- How to respawn in beamng.drive driver#
- How to respawn in beamng.drive manual#
- How to respawn in beamng.drive skin#
- How to respawn in beamng.drive series#
Updated Rally Cross track / added scrapyard.Added new Industrial Area / Drift course.Industrial and Port merged into one map.Race Editor can now convert already loaded Time Trials.Race Editor can now export to Time Trials Format.Added 3 additional Time Trials: Containerland Chaos, Containerland Perimeter and Warehouse Run.Updated and adjusted all Time Trials to use some of the new track segments available.Revamped Checkpoint Marker look and behavior.Added brake pad glazing simulation that affects brake effectiveness.Added generic deformgroup damage system to all relevant powertrain devices.Fix physically unconnected shafts being able to go into connected state via the UI.Slight change to turbo BOV logic, pressure no longer drops instantly.Jbeam data is now being send on all init/reset events, making it no longer necessary to keep a copy of it around.Fixed differentials generating inaccurate torques at high torque splits.Adjusted specular values on all vehicles.Renamed period tires to use naming system of the period instead of modern radial equivalent.So, for example, all 14×7 wheels have common tire choices regardless of bolt pattern, offset Populated tire choices for all wheels of given size.Added many new tire choices, including smaller drag tires available on 13×7, 15×8, 15×10 wheels (on front and rear axles).Some tires with unusual sizes were changed to commonly available ones Resized wheel and tire overall dimensions to match standards.Improved design of hubcap to wheel attachments.New prop: 40ft shipping container with operable doors.Added square wheels for 4, 5, 6 and 8 lug hubs.Added Heavy Duty internals for SOHC engine.Moved existing engine internals parts to DOHC engine only (they were not properly compatible with the SOHC engines).Raised the position of the skidplate nodes.Removed “No Mirror” door, removing mirrors now leaves smooth surface.Added new transfer case and inline 6 meshes.Fixed leaking beamPrecompressionTime in steering jbeam.Fixed fifth wheel being installed on “T65 Base (Short) (M)” configuration.Adjusted interior flexbody to reduce spiking.Renovated interior with new color variants.Gavril H-Series: Fixed powertrain issue with Dually wheels that would cause odd behavior when one wheel was broken off.Fixed powertrain issue with Dually wheels that would cause odd behavior when one wheel was broken off.Adjusted 3-link suspension properties to behave better at higher ride-heights.Fixed collision triangle issue with extended short body.Gavril Bluebuck: Interior door panels now have weight.
How to respawn in beamng.drive manual#
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How to respawn in beamng.drive skin#
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Fixed rear race coilovers breaking on jumps, increased radiator effectiveness.Fixed stability issues when removing shocks and coilovers.Added removable interior door panels with weight.
How to respawn in beamng.drive driver#
How to respawn in beamng.drive update#
Some other slated content, namely the West Coast, USA renovation, a Gavril Crawler and Pre-Runner, and further updates to the D-Series and H-Series as well as a rumored Civetta Bolide remaster did not make it to update 0.20, though this content may appear in subsequent updates.
How to respawn in beamng.drive series#
This series of updates coincides with the third and final step in the Gavril Roamer remaster, and also features new river flow physics and a revamped Industrial Site map. This is the changelog of the BeamNG.drive alpha versions released during August 2020.